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https://w.atwiki.jp/necropolis/pages/17.html
Lore(伝承) Writing on the Walls Number Writing(邦訳) Writing(原文) 1 Abraxisは伝説的な13名の派遣団に正義を執行しZothiqueに平和をもたらすよう命令した。派遣団であることは優れたリーダーの証なのだ。 Abraxis appointed the Legendary Thirteen to bring justice and peace to Zothique. Delegation is a sign of a gifted leader. 2 その証明のために天文学の研究をしている、全てを見通す博識なAgramon Wise Agramon the All Seeing studied the stars for their signs, 3 笑いと酒を愛してやまない Bols Bols the Unstoppable loved to laugh and drink. 4 伝承の多くを知る Pole Ega San Dado Pale Ega San Dado knew much of lore, 5 優美な厄介者である舞踊家 Fen Fen the Dancer was a graceful terror, 6 厳格で気難しくそして無口なしっかり者 Hotem Hotem the Ordered, was stern, fastidious, and reserved. 7 異世界の精霊の寵愛を受ける移民 Ip Ip the Mover, beloved of the Spirits of the other side, 8 南方の地方から来たいかれた世捨て人、砂漠の Isla Isla of the Desert, a mad hermit from the Southern climes, 9 残酷な君主、血の Kasha Kasha of the Blood, the savage sovereign, 10 世界の過ちを正す旅に出ていた Nas-Galtur Nas-Galtur the Just travelled the world righting wrongs, 11 優れた治癒の力を与えられた快活な Poldosk Poldosk the Resilient, gifted in the healing arts. 12 Abraxisの名の下に100の宮廷に潜入した巧みな Serl Serl the Clever infiltrated a hundred courts in the name of Abraxis. 13 懐刀の影 Turawat Turawat the Shadow, the hidden blade, 14 幻想の中において信頼される霧の Zura Zura The Mist who trusted in her illusions, 15 始まりはまだ言葉もない時代、神々は人間によって創られたと思った。 First was the Age of the Unspoken Word, when the gods mistakenly thought they had been created by mortals. 16 次は終わりなき戦争の時代だった。その時代は武器の鍛冶職人たちの間で"よいひと時"だったと知られている。 Second was the Age of Endless Wars, also known as the "Good Times among weapon-smiths 17 3つ目は肥沃な緑の時代、何も起こることがない、退屈な時代。 Third was the Age of the Fertile Tree. Not much happened during that time. Boring. 18 4つ目は領土が分割された時代。誰も皇帝を殺せと言葉を発することができないような、悪魔のような皇帝がいた。 Fourth was the Age of the Splintered Realm. The Demon Emperor had anyone who could not pronounce his name killed. 19 5つ目は漆黒の国王の時代。Abraxis、彼は我々の優れたヒーローのからすれば時代遅れだった。漆黒の世界を解放するために Fifth was the Age of the Onyx Throne, dated from when our magnificent hero, Abraxis, began his quest to rid the world of darkness. 20 This is the Age of the Haunted Winds, a time of shadow, much that was known is now lost, 21 All in Berelaine live under the watchful eye of the Tower of Inculcation, "Minding One s Own Business" is not a spell studied there.", 22 In Berelaine all know at least a minor cantrip, though the spell "Cleaning Dishes in the Sink" is hardly helpful when Midian raiders attack.", 23 The Arcanists of Berelaine like to boast that they dispersed the Thousand Year Storm. They neglect to mention that they also caused it. 24 The Chieftains of Midian have forbidden magic. Something about some magical fortress devastating the land or something. 25 The Hold of Polybius lies on the edge of the Ash Desert, the last outpost before the Necropolis. The gift shop sells wonderful replicas. 26 The people of Baphis believe the universe is a finely tuned machine in need of constant balance. "Balance" is a euphemism for bloodshed. 27 The Mask Wearers of Yhtill are a deadly order. Heed the words of their Archon, "Mmmmpph, mm mmmmph mph mmmph!" 28 The famous frescoes of Yhtill are full of people taking wanton pleasure, pilgrims travel from all over world just to be offended. 29 "May the Wells of Darat always flow. May the Walls of Darat always hold." 30 Abraxis was Khopeshi, but was of the Mandesh and not the Fain. The caste system was not known for its opportunities for upward mobility. 31 Mandesh pupils study a wide variety subjects including edged weapons, bigger edged weapons, blunt weapons, blunt weapons with edges 32 As a child Abraxis devised an escape from the Mandesh barracks of Irem during a particularly brutal pillow fight. 33 In the ages since, the Fain have claimed descent from the mighty Abraxis, what s a little hypocrisy between pretend family members? 34 On the road to Oonai Abraxis rescued Slyn, the Goddess of Knowledge and Sarcastic Retorts, who said in thanks, "You re a mortal? Oh, yay." 35 In Oonai Slyn showed Abraxis how to steal the Tome of the First Secret, telling him, "Oh, I am sure you will put this to good use." 36 In Midian Abraxis withdrew to begin his studies, using the arcane technique of kuh-ra-ming and eating only the broth called rah-min. 37 Armed with the first three Arcane Mysteries Abraxis set out to bring peace, understanding, and hot new music to Zothique. 38 Abraxis in those days had foreseen that the world had need of him and so he ended his hermitage. Good timing is a sign of a gifted hero. 39 When Ulixsteracktus the demon befouled the mortal plane it really messed with the property values of the adjacent planes. 40 And so the world of Zothique fell under the shadow of Ulixsteracktus. Not a metaphorical shadow, mind you. The guy was big. 41 There are no songs written about the wars between Abraxis and the demon Ulixsteracktus. Ever tried to rhyme Ulixsteracktus? 42 In the Age of the Splintered Realm, Abraxis and Ulixsteracktus met in battle on the Cliffs of Red Despair. Names were so good back then. 43 The enemies of the Archmage Abraxis have all had one thing in common a penchant for spontaneous combustion. 44 After his final battle with Ulixsteracktus, some part of Abraxis died. Of course all the parts of Ulixsteracktus died. So, victory! 45 So ended the Age of the Splintered Realm and the Age of the Onyx Throne, called the Age of Abraxis or simply "Mage Age!" 46 When Abraxis felled Se, the First Lich King of Iz,he raised up a simple peasant to rule. That guy lasted a week, then -boom- new Lich King. 47 When Abraxis ended Alz, the Second Lich King of Iz, he burnt his body, ground it to dust, and scattered the dust. Precautionary measures. 48 When Abraxis confronted Kelzt, the Third Lich King of Iz, the undead ruler abdicated his throne peacefully and moved to a small cottage. 49 When Abraxis used guile to destroy Nul dar, the Fourth Lich King of Iz, he learned the people of Iz had begged the Lich to rule. Weirdos. 50 When Abraxis called upon the very stars for aid in defeating Ka j, the Fifth Lich King of Iz, he pondered, "What is wrong with you people?". 51 When Abraxis cast down Sulz Kem, the Sixth Lich King of Iz, he tried to establish a parliamentary democracy in the madman s place. 52 When Abraxis defeated Szut, the Seventh Lich King of Iz, in single combat he cried out to the heavens, "That s it. I m done.", 53 When Gravx the Demon Sultan attacked the City of Pillars, Abraxis, Lord of All Mirrors, was like, "Oh no he didn t." 54 Only then did Abraxis discover that Gravx was secretly possessed by the spirit of his ancient enemy, Ulixsteracktus. Oooh, plot twist! 55 Some believe that Ulixsteracktus s spirit survived and slithered through the world like an oily serpent. That would be pretty creepy. 56 The Archmage Abraxis tore time asunder. In this gap he fixed the Necropolis, The Navel of the World, 57 The Necropolis was once the Navel of the World. We rebranded after the Archmage s accident. 58 The Navel of the World, a glorious museum, an unparalleled center of learning, an impregnable fortress. 59 The penitent and the petitioners sought aid from Abraxis, the lines stretched for miles outside the Navel of the World. 60 After the defeat of Gravx and the anointing of the Legendary Thirteen Abraxis returned and shut himself away. Somebody was grummmmpy! 61 Abraxis became withdrawn, less concerned with the ways of the mortal world. That tends to happen around the 500th year of life. 62 Little and less is known about the island nation of Thraa. One fun fact we do know no ship that has sailed there has ever returned. 63 In the Keep of Zul Bhasir initiates study the Way of Endless Pain. Zul Bhasir’s recruitment efforts often fail to meet targets. 64 Khosh is the City in the Trees. "Vine-burn" is a serious problem there. 65 Baal, the Last Arcymul, stood upon the Wall of Bones with the Great Seal, and said, "Lo! Seriously, dude, what s your damage?", 66 On the face of the Deep, the Master wrote the words large, in adamite, orichalcum, and bisa, "Stop Touching My Stuff." 67 Ges held sway over a kingdom of blood, with his Sword of Pain, from the Cliche Throne. This is not his story. That fellow is quite dead. 68 The Archmage split the world to create a space to store the wonders of the age. 69 To the Abraxis Memorial Leisure Center and Pool Complex. 70 To the treasury. 71 Under construction. 72 Sorry! Remodelling. 73 Mind our mess. 74 Grine Infection (Expect Major Delays). 75 (We are putting in French Doors) 76 Future Site of Fleglem s Ale House. 78 PROTECTED GRAT HABITAT. 79 Serve the Brazen Head and live forever. 80 Hear the tale of the Amulets of Power. Five were scattered to the corners of the Necropolis, stay tuned for this very special offer. 81 In a time where women were women, men were men, and rat-things with the ability of human speech were, well... 82 Four rings for the Thalen Kings under the stars, Eight for the Dvarl-lords in their halls of orange... Um. 83 The Legendary Thirteen pooled their abilities to defeat the Hanged Lord of the East.
https://w.atwiki.jp/mtg2384/pages/1953.html
autolink Forgotten Lore (緑) ソーサリー 対戦相手1人を対象とする。そのプレイヤーはあなたの墓地にあるカードを1枚選ぶ。あなたは(緑)を支払ってもよい。そうした場合、あなたはその対戦相手が、既にForgotten Loreのために選ばれたカードを除きカードを選べなくなるまでこの過程を繰り返してもよい。その後最後に選ばれたカードをあなたの手札に加える。 《Forgotten Lore》をGathererで確認 《Forgotten Lore》をGoogleで検索 《Forgotten Lore》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2011 / 12 / 17
https://w.atwiki.jp/mtgwiki/pages/485.html
《Forbidden Lore》 #whisper 土地にクリーチャー 強化 能力を与えるエンチャント。 これを付与した土地をタップすることで、1クリーチャーに+2/+1できる。 強化量こそ決して大きくはないが、直接クリーチャーに付くわけではないので、エンチャント(クリーチャー)よりも壊れにくい強化。 恒久的な強化ではないとはいえ、毎ターンぷち巨大化/Giant Growthを使えると考えれば、悪くはない。 当時も緑を絡めたビートダウンで、しばしば採用されていた。 参考 カード個別評価:アイスエイジブロック
https://w.atwiki.jp/mtgwiki/pages/492.html
《Forgotten Lore》 #whisper 墓地再利用呪文。 墓地から1枚のカードを手札に戻すことができるが、どのカードを戻せるかは相手プレイヤーが指定する。 相手の指定が気に入らなければ別のカードを再選択させることもできるが、そのためにはマナを追加消費しなければならないので、マナ・コストは軽量だが実質的にはかなりの高コストになってしまう点がデメリット。 当然相手は『こちらが欲しくない』ものから選ぶはずなので、墓地にカードが1枚しかなければ1マナでそのカードを回収できるが、2枚あれば2マナ、3枚ならば3マナ…となっていくことが予想できる。 つまり実質的に『最大で墓地にあるカード数と同じだけの(緑)マナを払えば、任意のカード1枚を手札に戻せる』呪文といえる。 ある意味、Regrowthの改善版といえるが、ほとんど使われていなかった。 墓地のカードをリソースとして消費(ゲームから取り除く)できる後の世ならともかく、これが作られた当時では墓地は基本的に増えつづけるもの。 中盤以降、再利用したくなるようなタイミングでは大量にマナが必要となり、さすがに重すぎになるわけだ。 墓地のカードを順番に選んでいく際に、カードの順番がバラバラにならないように注意。墓地もライブラリーと同様、何の効果も無くカードの順番を変えてはならない。 次元の混乱にて、黒の隠された知識/Shrouded Loreとしてタイムシフト。 参考 カード個別評価:アイスエイジブロック
https://w.atwiki.jp/majicaa/pages/1100.html
_______ /二/´二二ニニニニ≧x //二/ニ/=/ニニニニニニニ\ . /{ニ.{ニニ{ニ=/ニニニニニニニニ⌒\ {ニ\\人{ニ{/⌒\二ニニニニニニ=\ 人ニ/⌒⌒⌒ {二二二ニニニニニ∧ /ニ/ \二ニニニニニニニ∧) {//{ \ニニニニニニニ∧ . //{ \ニニニニニニ人\ ┐ //.〈`\ _/⌒ \≧xニニニニニ\) (_- '⌒ {/-}ftテ} rrテ=ミ } } }\ニニニニニ /o /==}  ̄} `¨¨¨´ } } /ニニ\ニニニニ ⌒) o} {ノニ.{ / }_/二ニニ\ニニニ ∠ l /__} _ノ ̄ 乂 ∧〈 ___) /ニニニニ}ニニニ \ {ニ}=∧ r‐r‐、___ /ニニニニニ=}ニニニ (__ノ > {ニ}二∧(`´ ̄ノ´ /二ニニニニニノニニニ 三≧x \ 乂ノニニ∧`¨´ /ニ/二ニ{ニニニ(ニニニニ 三\}l}/三三三≧x (二)ニ=}ニ.人______,,. イ{/人二ニ{ニニニニニニニ  ̄{======へ二二ニ\ ノニニノニニニ人___{ {/\=人{ニニニニニニ ∨ ∧ ー-=ニ\____二ニニニニニニ==} }ニニ=\八ニニニニニニ . ∨ ∧ ー-=ニ二\ニニニニニニ=//ニニニニ=\ニニニニニ ∨ ∧  ̄`\\二二二ニニ//ニニニニニニニニニニニ Forbidden Lore (2)(緑) エンチャント — オーラ(Aura) エンチャント(土地) エンチャントされている土地は「(T):クリーチャー1体を対象とする。それはターン終了時まで+2/+1の修整を受ける。」を持つ。 名前 コメント
https://w.atwiki.jp/warhammer555/pages/33.html
Norsca 37000-22000 で”Broken Wheelbarrow”を調べる。 Norsca 60000-48000 の本”Another Dusty Tome”を読む。 Sorcery Nordland 26000-55000 で机の上の紙切れ”Sheet of Paper”を調べる。 Nordland 19000-39000 で”Gravestone”を調べる。 The Skelton Hunter Nordland 40000-36000 で”Herdstone”を調べる。 Road Warden Nordland 30000-46000 で”Dedication Plaque”を調べる。 Elector Counts Nordland 11000-24000 で”A Dusty Tome”を調べる。 The Colleges of Magic Chrace 63000-42000 でエルフの死体を調べる。 Shadowland 63000-39000 で”Forgotten Tablet”を調べる。 Rise to Power Ostland 20000-36000 でWitch Hunterの死体を調べる。 Ostland 62000-45000 で”Tombstone”を調べる。 Troll Country 50000-54000 の死体を調べる。 Troll Country 41000-23000 のテーブルの上の骸骨。 Ellyrion 49000-22000 で馬の死体”Dead Ellyrion Steed”を調べる。 The Steeds of Ellyrion Ellyrion 31000-46000 で槍立て”Har Ganeth Halberd”を調べる。 Har Ganeth Executioners Ellyrion 35000-48000 で”Book of Innocence”を調べる。 The Impure High Pass 31000-41000 の”Zumwald s Supplies”を調べる。 Avelorn 61000-9000 建物の裏側に落ちている盾”Maiden s Guard”を調べる。 The Maiden Guard Avelorn 31000-39000 で”Oldbark”をKILL。 Avelorn 33000-49000 で”Tarnnolious the Lost”をKILL。 Avelorn 41000-42000 で”Rupert”をKILL。 Avelorn 43000-44000 で”Dregenis”に話しかける。 Badland 23000-62000 でDOORを調べる。 Lair of Krela Darkshroud Badland 9000-50000 から洞窟に入り、7000-53000 で”Man Trap”を調べる。 Badland 38000-40000 で死体”Empire Runner Corpse”を調べる。 Talabecland 45000-49000 で墓石を調べる。 Necromancy Talabecland 41000-40000 で墓石を調べる。 Rhya Saphery 62000-32000 で”Fire Pit”を調べる。 Dragon Mages Saphery 52000-59000 で”A Weathered Cauldron”を調べる。 The Cauldrons of Blood Saphery 38000-42000 で”Broken Lobber”を調べる。 The Siege of Silverglass Stand Saphery 27000-53000 で”Sorceress Kettle”を調べる。 Stoic Defenders (Dest側) Saphery 57000-16000 で”Basin of Skulls”を調べる。 Saphery 60000-26000 で”Petrified Corpse”を調べてから、58000-26000 で”Slashbeak”をKILL。 Kadrin Valley 7000-44000 で”Dwarf Corpse”を調べる。 Dwarf Engineers Kadrin Valley 5000-43000 で建物内の本”Prayer Book”を調べる。 Reikland 6000-27000 で”Gold Sack”を調べる。 Reik River Bandits Reikland 47000-37000 で”Pet Trap”を調べる。(Dest側) Eataine 39000-15000 で”Gem Adorned Tome”を調べる。 Eataine 6000-5000 で”Orc Landing Banner”を調べる。
https://w.atwiki.jp/spellbreakjapan/pages/22.html
Excerpts from the Journal of Garrick, Enlightened Vowkeeper Book 4 - Page 48 The aftershocks started to subside not long ago. It has been only a few days since The Fracture but I can t know for sure. The first survivors who surveyed the devastation have all been consumed by the spellstorm. Even Fort Halcyon is said to be little more than rubble. Castle Bogmore is in disarray and there are no spare men to cover the lookouts. I fear the worst. Massive explosions ring out from the south, even as the quakes settle. Siren s Step had not needed defending in many seasons, so a fresh patrol was dispatched only four nights ago. The men returned this morning and said they had seen the edge of the world. At the cliffs the storm is still raging. Where there was once mountains and marshes, only clouds now remain. It is clear that the Highlands that I have called home have become hollow and I can t help but feel it is our fault. We received word last night that Longwatch still stands. There is little time to waste, we leave within the day. It saddens me that untold amounts of knowledge will be left behind but one day we will return. We must leave the Highlands now, no matter the cost. Book 4 - Page 73 I heard rumors that a group was able to return to the Hollow Lands and escape. Despite my distaste for these looters, I hunger for knowledge of the state of the world. Through my own means I was able to learn what they recovered. Besides several gauntlets, some with gems still intact, there were a few scraps of parchment. The fools could not read them, so I was able to acquire them for little more than an old rune. The scrolls contained powerful glyphs, the teachings of Waylyn the Scout. The stories say she was a phenomenal hunter, blessed with a gift of foresight. She was a formidable mage in her own right, but even more impressive leading a hunting party. With training we should be able to teach these skills to anyone that seeks enlightenment. Book 4 - Page 85 Refugees from the Hollow Lands continue to pour into Longwatch. They appear more and more wretched with each passing day, starved and barely clinging to life. Some that return have a look of corruption in their eyes and I know they have gazed into the Spellstorm. It pains me to see it, but I also find myself frequently watching the procession of these people. Ardin, the warden of Longwatch, has somehow established order…for now. I have been working with the city guards and the other Vowkeepers to provide support. We have not been successful in stopping the Vowbreakers from returning to the Hollow Lands. I suspect that many of them are even using the very same terrible power that caused The Fracture. I can always tell when a breaker returns because they seem somehow immune to the decay of the Hollow Lands. In my studies, I have found no teachings to put my concern with the breakers at ease, which fuels my curiosity further. We must remain strong and resist the urge to use these ancient items of power because we do not understand them. My studies have pointed to a book, very old, that could broaden our knowledge. There are mentions of an armorer, or even an entire race of them, that crafted the gauntlets. I must find this book, even if it means hiring a group of breakers to search for it. Book 4 - Page 91 This morning, a Breaker came to see me. Imagine my surprise. She was quite a sight. Her hair was disheveled, her clothes worn and tattered, and she was clearly fresh from the Hollow Lands. As I am often reminded, appearances can be deceiving and are rarely important. The item this Breaker carried was what interested me. The Breakers know I pay a high price for any scraps of history they can bring me. It was a journal, very old, and likely very dangerous. I have spent the rest of the day and most of this night poring over the contents. Large sections are missing—which may be for the best—but I offered the Breaker considerable coin if she can find them. This journal supposedly once belonged to Ferec Snowlash, the grandfather of Leoven Snowlash, my current master. I have no way to know if it is authentic, but it is now my mission to find out. The contents of the journal read like a training manual for Breakers. It discusses, in detail, ways to control the power within the gauntlets. There are ideas and theories for how best to wield these weapons alone as well as in teams. Most of the back half of the journal is missing, so it is unclear who Ferec was training and what they expected to face. If this truly is Leoven s grandfather s journal, it means that he broke his vow long ago. I must think more on this, so it seems sleep shall have to wait yet again. My mind yearns for the days that I could make a trip to Respite Rock in the Hymnwood to ruminate in peace under the warm sun. It saddens me that those days will likely never come again. 背景ストーリーに戻る
https://w.atwiki.jp/ash_tgl/pages/19.html
酒場の物置 色々と… 2chの過去ログ 34スレ目 The Golden Lore(ゴールデンロア)野垂れ死に34人目http //toki.2ch.net/test/read.cgi/netgame/1260284727/l50 →DAT 33スレ目 The Golden Lore(ゴールデンロア)野垂れ死に33人目http //jfk.2ch.net/test/read.cgi/netgame/1246366647/l50 →DAT 32スレ目 The Golden Lore(ゴールデンロア)野垂れ死に32人目http //jfk.2ch.net/test/read.cgi/netgame/1241255850/l50 →DAT 31スレ目 The Golden Lore(ゴールデンロア)野垂れ死に31人目http //jfk.2ch.net/test/read.cgi/netgame/1235051700/l50 →DAT 30スレ目 The Golden Lore(ゴールデンロア)野垂れ死に30人目http //schiphol.2ch.net/test/read.cgi/netgame/1231069705/l50 →DAT 29スレ目 The Golden Lore(ゴールデンロア)野垂れ死に29人目http //schiphol.2ch.net/test/read.cgi/netgame/1226751059/l50 →DAT 28スレ目 The Golden Lore(ゴールデンロア)野垂れ死に28人目http //schiphol.2ch.net/test/read.cgi/netgame/1222949572/l50 →DAT 27スレ目 The Golden Lore(ゴールデンロア)野垂れ死に27人目http //schiphol.2ch.net/test/read.cgi/netgame/1220617245/l50 →DAT 26スレ目 The Golden Lore(ゴールデンロア)野垂れ死に26人目http //schiphol.2ch.net/test/read.cgi/netgame/1219305652/l50 →DAT 25スレ目 The Golden Lore(ゴールデンロア)野垂れ死に25人目http //schiphol.2ch.net/test/read.cgi/netgame/1216659060/l50 →DAT 24スレ目 The Golden Lore(ゴールデンロア)野垂れ死に24人目http //game13.2ch.net/test/read.cgi/netgame/1215010169/l50 →DAT 23スレ目 The Golden Lore(ゴールデンロア)野垂れ死に23人目http //game13.2ch.net/test/read.cgi/netgame/1214039949/l50 →DAT 22スレ目 The Golden Lore(ゴールデンロア)野垂れ死に22人目http //game13.2ch.net/test/read.cgi/netgame/1212923495/l50 →DAT 21スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に21人目http //game13.2ch.net/test/read.cgi/netgame/1211958443/ →DAT 20スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に20人目http //game13.2ch.net/test/read.cgi/netgame/1211188998/ →DAT 19スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に19人目http //game13.2ch.net/test/read.cgi/netgame/1210509250/ →DAT 18スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に18人目http //game13.2ch.net/test/read.cgi/netgame/1209768069/ →DAT 17スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に17人目http //game13.2ch.net/test/read.cgi/netgame/1208938917/ →DAT 16スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に16人目http //game13.2ch.net/test/read.cgi/netgame/1207996330/ →DAT 15スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に15人目http //game13.2ch.net/test/read.cgi/netgame/1207199679/ →DAT 14スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に14人目http //game13.2ch.net/test/read.cgi/netgame/1206675767/ →DAT 13スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に13人目http //game13.2ch.net/test/read.cgi/netgame/1206193563/ →DAT 12スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に12人目http //game13.2ch.net/test/read.cgi/netgame/1205739141/ →DAT 11スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に11人目http //game13.2ch.net/test/read.cgi/netgame/1205362746/ →DAT 10スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に10人目http //game13.2ch.net/test/read.cgi/netgame/1204965553/ →DAT 9スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に9人目http //game13.2ch.net/test/read.cgi/netgame/1204697221/ →DAT 8スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に7人目http //game13.2ch.net/test/read.cgi/netgame/1204357103/ →DAT 7スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に7人目http //game13.2ch.net/test/read.cgi/netgame/1203945410/ →DAT 6スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に6人目http //game13.2ch.net/test/read.cgi/netgame/1203421088/ →DAT 5スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に5人目http //game13.2ch.net/test/read.cgi/netgame/1203006097/ →DAT 4スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に4人目http //game13.2ch.net/test/read.cgi/netgame/1202554310/ →DAT 3スレ目 he Golden Lore (ゴールデンロア) 野垂れ死に3人目http //game13.2ch.net/test/read.cgi/netgame/1202054617/ →DAT 2スレ目 The Golden Lore (ゴールデンロア) 野垂れ死に2人目http //game13.2ch.net/test/read.cgi/netgame/1201342115/ →DAT 1スレ目 The Golden Lore(ゴールデンロア)http //game13.2ch.net/test/read.cgi/netgame/1198154108/ →DAT 小ネタ ブックマークレット 表示中のページのURLを参照して、見付かったIDのキャラの個人年表に飛ぶブックマークレット。 英雄予備軍の依頼や、誰かのステータス画面表示中にお使い下さい。 (IDが見付からなかった時は、何にもしません) javascript (function(){var url=location.search; url=url.substr(1); var prm=url.split(" "); for(i in prm){if(prm[i].indexOf("chrid")==0){location.href="http //gold.ash.jp/main/advlog.cgi?"+prm[i]; break;}}})(); ランダムタイトル ページ内の「The Golden Lore」の文字列を検索して、タイトルをランダムに書き換えるスクリプト。 →動作サンプル(リロードするとタイトルが変わります) script type="text/javascript" !--var randomtitle = new Array(" ~英雄時代~", " ~嗚呼素晴らしき冒険者人生~", " ~野垂れ死に時々英雄~", " ~英雄黄金狂時代~", " ~英雄の系譜~", " ~英雄の作り方~", " ~冒険者狂想曲~", "");var i = Math.floor(Math.random() * 8);document.body.innerHTML = document.body.innerHTML.replace(/The Golden Lore/g,"The Golden Lore" + randomtitle[i]);//-- /script
https://w.atwiki.jp/dominions3/pages/672.html
Gnome Lore Earth magic 9の能力でMagic siteの探索をします Gnome Lore ジェム 疲労 内部ID 646 2 使用 水中判定 効果 効果量 儀式 水中可 Site Finding 主属性 主Lv 効果発生数 射程距離 Earth 2 1 副属性 副Lv 効果範囲 命中補正 - 0 0 領域 Lv 防御判定 抵抗判定 Thaumaturgy 2 専用国家 ゲーム内説明文 The caster bestows the knowledge of the gnomes upon himself and uses it to find places of Earth power. The spell will find all magic Earth sites in a friendly province of the caster s choice. 和訳 術者は自身にGnomeたちの知識を与え、地の力の場所を見つけるためにそれを用います。呪文により、選択された州にある全ての地の力を持つ魔法の土地は明らかにされます。 注記 地の土地探査魔法。Gnomeはよく見る名前だが、この世界では魔法土地の一部で雇用できたりするぐらいであまり目立たない気もする。 地の属性の魔法土地には鉱山系も含まれるが、ほとんどが元から見えているのであまり関係は無く、やはり期待するのはGem収益のほう。防御魔法や人工物兵士を多用するなら探しておいて損はしない。 ランダムマップでは見ることのない洞窟地形だが、魔法土地には洞窟専用として結構な数が登録されている。元からついてくるマップでは、参戦国と開始位置が固定のDawn of Dominionsで見ることができる。 地の魔法土地は洞窟に配置される魔法土地では一番候補が多いので、洞窟地形があるマップで遊ぶ時は優先して調べてみてもいいかもしれない。他、死の土地も候補が多い。 なお、公式ページのフォーラムを探せば他にも洞窟地形のあるマップが何個か見つかるので、興味があれば探してみると良い。見るのに登録等は必要ない。 コメント 名前 コメント
https://w.atwiki.jp/uo00/pages/30.html
Arms Lore(武器学) Arms Lore(武器学)概要 効果 スキル上げ 関連スキル・関連装備 コメント 概要 装備の残耐久度を知る事ができるネタスキル だったのだが、2007年5月1日の変更により、 ●高品質な武器を作成した時、その武器にスキル値20辺り1%のダメージボーナス ●高品質な防具を作成した時、その防具にスキル値20辺り1%の抵抗値ボーナス(各属性にランダム配分) という変更が追加され、1日にしてダメスキルからルニック破産者ご用達の人気スキルへと格上げされた あと、いつでもどこでも使えるので、新キャラなどのステータス上げにも便利 スキル略称 :武器学 スキル上げ難度:★ スキル上げ費用:★ 効果 名称 100%詠唱成功値&消費マナ 概要 装備の残耐久値を知る - 普通に表示されてるし、わざわざ使う必要はない ダメージボーナス(武器) - (スキル値/20)%のダメージボーナス 抵抗値ボーナス(防具) - (スキル値/20)%の抵抗値ボーナス スキル上げ スキルを使用し続ければ、すぐあがります。 生産スキルの二次スキルとして、生産スキル上げをしている過程で自然に上がります。 関連スキルが上限でも上昇する。 関連スキル・関連装備 Blacksmithy Bowcraft,Fletching Carpentry Tailoring Tinkering武器学ボーナスが適用される各種生産スキル コメント 関連スキルが上限でも上昇する -- 名無しさん (2020-12-23 00 43 26) 名前 コメント スキルに戻る